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Use of VR by scholastic media QT 60

Posted by on Apr 17, 2018 in Blog, Digital Media, Ethical Issues, Quick Tips, Scholastic Journalism, Teaching | 0 comments

 

Key points/action:

According to its proponents, Virtual Reality offers virtual and immersive storytelling that puts audiences into the scene and enables them to feel such emotions as fear. VR, proponents say, gives people authentic reactions of those in the real situation.

Commercial news media, and others,k are trying VR out across the country. Columbia Journalism Review calls VR “ascendant,” and cites ongoing projects like Harvest of Change and Project Syria. CJR also cites growing consumer interest in VR.

Despite commercial use and excitement about VR’s use, questions still remain for its use in scholastic media. The best thing for staffs to consider is whether using VR as telling stories or presenting news is the best platform or approach.

Some questions:

• Accuracy of context?

• Does its use reflect the preciousness of the real event?

• Is the information expressed in context?

• Are the images accurate and in context?

• Has nothing been added not in the “live” event itself?

What guidelines should student media adapt or create for VR that maintain the best of journalism’s ethical standards?

Stance:

We feel there are no quick and easy answers, but plenty of ethical room for discussion and implementation of workable guidelines.

Reasoning/suggestions:

Before spending funds of the tools needed to make VR become a local and effective tool, student study how journalism organizations use it or plan to use it and how they handle ethical concerns.

ResourcesThe Future of News: Virtual Reality- TED Talks

Virtual reality is journalism’s next frontier – Columbia Journalism Review

 

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